Realized I left something in the VSS that I did not intend (The territory section), so I removed that and added in the standard Proxy and other info for Dead Man’s Hand. I am trying to figure out a good VSS name. If anyone has any suggestions, I would love to hear them.
VST Name: Kevin Hislop
VST Email: email@example.com
Domain Code: US-SW-AZ-010
City Type: Compact Council
Templates Allowed: All
VSS Boundaries: Maricopa County and the Northern portion of Pinal County, down to the southern border of Casa Grande, splitting the county with a horizontal line roughly continuing from the I-8.
Theme: Dangers on All Sides
Mood: Survival and Fragile Trust
Setting: MES CoD-X Chronicle
“Success breeds complacency. Complacency breeds failure. Only the paranoid survive.” -Andy Grobe
It has been five years since the supernatural world was turned upside down by the event called “The Icarus Event” occurred, and survival of each of the species is on the line. In Phoenix, the courts, freeholds, and other groups have been in decline. If the events of the past five years have shown anything, it is that they all can not fight alone or against each other anymore. But how can you trust others who have maintained their secrets for so many years and never worked real well together before? Will they find a way to co-exist, or will their own personal enemies be the end of them…and what of those that worship and work for the thing known as the God Machine…
City Description: Before the Event, the valley of the sun was divided amongst the supernaturals, ensuring that they did not step on each other’s toes, avoiding fights (mostly). There was a kindred court in the city of Mesa, overseen by Prince Edward Hall, a Daeva Carthian, but there were no covenants unrepresented in the courts. The Forsaken had taken claim of Glendale. Mages had sought the center of learning and enrichment within the city of Tempe. The freehold of the Changelings was setup in Chandler, with the monarch of the autumn court having pushed for it. The Begotten had found their area to the north, in Scottsdale and surrounding areas, though occasionally their horrors would sneak into nightmares outside of it, but they did their best to maintain. The decision that was agreed upon by all was that none were to prevent others from accessing other cities, as long as they did not cause problems within the territories, and that no one would claim Phoenix proper as theirs as all would need access to the city center. These traditions and areas were maintained, until the event hit and shook up everything.
After the Event, Each of the groups was affected, though no necessarily by the event itself.
-Awakened: Every cabal within the city had at least one member fall into a coma as the paradox backlash swept over the world. Some of the most noticeable of this was both the Hierarch, a Silver Ladder Mastigos, and the head of the local Adamantine Arrows, who commanded the sentinels in the city. While this was blow, the true attack came in the years that followed. With much of the Consilium’s power zapped by the loss of so many and the apparent lack of awakening, there was a look out for any other awakened to take into the fold, to help grow it back up. One of the individuals that was attempted to be recruited went by the shadow name Parsis had managed a meeting for his cabal to come join the consilium. When the meeting occurred, Parsis and the others he brought attacked. Many more members of the consilium were killed in the ambush by the Banishers. Parsis is still out there still recruiting for his cause, but the consilium have done what they can to keep him away at this point. With the lack of awakenings and the constant threat of another major attack by the banishers, it is questioning if the awakened society in Phoenix can survive.
Forsaken – Those Forsaken that had not traveled to take part in the fight were left behind, many finding new areas unprotected with the loss of many. They worked to close incursions on either side of the Gauntlet, but there were areas that were not seen. More Urged and Claimed moved in the city, the spirits having found a fertile ground with some of the guards missing. And then the stranger, more dangerous things started to arrive. They started small, as if testing, seeing what the Uratha would do, but soon, Pure that hadn’t been seen in a few years and other large spirits started incurring more, attacking the forsaken, who fought to keep them out, but many of the packs within went silent. The packs rarely meet any longer, but a few have started to call for a gathering of packs…
Lost – With the sweep of Lost being pulled back to Arcardia just after the Icarus Event, the freehold was broken, with many lost scattering, trying to find a way to stay safe. Though Alexander, the current winter court monarch at the time of the event, who had stressed for caution, had not been swept back to Arcadia, his rule was torn apart. As he desperately tried to organize the few remaining lost, the horns of the huntsmen became louder and louder, and he had little answer on how to keep them safe. Finally the court fully collapsed, with the Lost sticking to their motleys, if they still had them. But some have started to find their way out again, and there are still members that look for and help the newly returned, hoping to help them not draw more attention to themselves and those that are already here.
Vampires – With the kindred feeling they had little to do with the conflict that was the Icarus Event, most of Edward Hall’s court was fine, for the first few months. But then there were rumors of Shadow owls that stared to cycle through the court. Stories of the Strigoi had spread before, but they became more and more as days went into weeks, and then into months. At the same time, a shadow war was beginning, first with a member of the Invictus claiming that one of the Carthians had attacked business holdings he had, the firebombing of the building being the last major attack. They the Crones and the Lancea, two groups that, while historically at odds, had been at peace for years within Phoenix, since none were at the top of the pecking order. These events led up to a kindred gathering, where Edward Hall had decided he was going to try to restore the peace in his domain. A meeting was called of the heads of the covenants locally. The head of the Dragons sat next to Hall, being the one covenant that was not in the fighting. After speaking with each, Prince Hall asked the dragon to speak with him privately, to share the information that they had gathered. What was not suspected was the only one to return to the meeting was Thaddeus, the head of the dragons….and is his aura were the black streaks of diablerie that had not been there previously. Thaddeus was struck down for the act, but the lost of the prince, their peace keeper, just ignited the powder keg that was the city. Each covenant blamed the other, and what were cold war tactics became hot, without right fighting in the city. With the distraction of the wars being fought amongst covenants, Members of all them started to disappear, with each side claiming the others must have ended their requiems, but then bodies started to appear, with the symbol VII appearing on them, markings of what had happened. Sensing this had been a plot from the beginning, the covenants agreed to a co-existence, to return to their behind the scene fighting, realizing they had been too distracted to protect their own. Who would be prince has still not been determined, but the new peace, at least for the time, appears to be holding. Messages came in to a few elders that remained, of the meetings being arranged by the other supernaturals, asking for them to attend as well…trust is hard, especially amongst the kindred, but with everything else going on, it was decided they needed to at least attend…
Beasts – Many of the beasts in Phoenix had heard what was believed to be the Dark Mother’s voice in their dreams, or had heard the stories of them to go to the fight. Few returned from it. What did return though, were heroes, who had been spurred on by the increase in the primordial dreams. With the increase in power of nightmares, the horrors wanted to satiate themselves more, wanted to feed with less restriction, which some of the Begotten allowed to happen. More heroes started arriving, and these heroes were vicious in their tactics, destroying a number of broods that had stood for years. The ones that have survived through this time are those that were able to control their horrors, and drew little attention to themselves, often having retreated into their lairs for the time. But the Begotten feel the pull, needing to see their families, and their cousins, so have started to look, trying to find others to bring together.
Action – 3 – While I don’t plan on having combat at every game, the theme danger on all sides means that there is the good chance of their being something to deal fairly regularly
Character Development – 4 – PCs will often grow based off the play in this venue, whether that is making new friends, dealing with old rivalries, or fighting their past.
Darkness – 4 – Your fighting for your survival. Enemies will do terrible things, including attempting to corrupt characters and possibly hurt those they care about.
Death – 3 – Death is a possibility in games and should not be taken lightly, but killing off a character ends its story so it will not always, nor necessarily often, be the first thing that happen.
Intrigue/Mystery – 4/5 – Finding out who/what/and why are a huge part of this setting.
Politics – These groups have not met for long. They will find things they disagree on and different ways to handle things. While most things will be handled by their own groups, having decisions made by a council means that politics will come into play here.
Visiting Character Guidelines: Visiting players are encouraged to submit their character sheet for review as far in advance of the game as possible. All visiting players should be aware that the presiding ST does not guarantee that their PC and/or all of their items, abilities, and such will be approved for use in game. Visiting characters must provide a hard copy of their complete character sheet and are required to include a full experience log and any approval numbers (as appropriate). Note: Characters not attached to this VSS must provide a current hard copy of their character sheet, including approvals and XP log, to the VST, regardless of the location the player is from.
Proxy Rules: Players who wish to proxy their characters into the venue must submit a complete character sheet and experience log; a brief write-up of the character’s attitude, personality and motivation for attending the game; a brief write-up of the character’s intentions; and a brief write-up of the character’s reactions to possible situations, to the VST of this venue and that of their home Venue. If approval from the home venue VST is not obtained, the proxy will be denied. The presiding ST does not guarantee that their PC and/or all of their items, abilities, and such will be approved for use in game if it is felt that the character’s presence or actions will be detrimental for the local game.
In addition, the proxying player is encouraged to find a local player to play their character, if that character is going to appear at a live game session. All proxies into this venue are HARD proxies. All proxy requests should be submitted as far in advance of the game as possible.
Travel Risks: There are umbral storms within the boundaries of this domain, and in the surrounding state of Arizona as per the Regional VSS. Characters traveling to or from Phoenix must detail how they are traveling, and acknowledge that these risks may require side scenes.
Character Death: Character death can occur during this game. If character death is due to PVP actions, both the aggressors and the victim may be required to undergo a character sheet audit after the fact.